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» PLAYER INFORMATION
Player NAME: Leah
Current AGE: 23
Player TIME ZONE: EST
Personal JOURNAL: Don’t really have one.
IM & SERVICE: AIM: moralsremitted
Player PLURK: maleabotor
Current CHARACTERS: n/a

» CHARACTER INFORMATION
Character NAME: Charles Xavier
Canon & MEDIUM: X-Men: First Class, Film
Canon PULL-POINT: Approximately six months after the accident.
Character AGE: 28
Character ABILITIES: Charles is a telepath, and he therefore has an extremely powerful mind that allows him to piece through the input of everyone around him that he’s receiving. He can likewise go into people’s minds and change their minds, or memories, or wipe memories and thoughts, or else delve completely in to search through all of their memories. He can find what makes people run in their minds, and freeze them in place, and although you can be certain he has never tried, he could probably shut them off entirely. He can also shield himself from other telepaths, something developed to shield himself from the constant intrusion of all the minds around him all the time anyway. I play him as having an eidetic memory, as I doubt he’d be able to keep track of the enormous amount of input he receives otherwise.
Character HISTORY: Charles grew up rich, but lonely. We don’t actually see much of his childhood, but it’s enough to know that when Raven pretended to be his mother, and acted loving, Charles immediately knew it was a hoax. When he was around ten, perhaps, he invited Raven to stay, and presumably made everyone believe she was his sister. He retained a British accent, despite living in America, which means he was secluded when in America, and either had a private tutor, or, more likely, to get him out of the house, went to a British boarding school. His mother remarried when his father died, but I’m reluctant to expand on his relationship with his stepfather despite an existing storyline in the comics. I’m not inclined to say Cain Marko, his stepbrother in the comics, exists in this reality. He and Raven grew up together, he made it through school at an advanced rate, and ended up going to Oxford, which is where the movie begins. Once Charles instantly got some sort of magical professorship just for getting a PhD I guess, he was waylaid by one Moira MacTaggert who had seen some shenanigans going on with a fellow called Shaw. Shaw was trying to cause a nuclear war. So, attempting to stop him with all the coast guard, he heads off to Florida, and promptly dives into the water to save a mutant with a spiky brain who turns out to be Erik aka later-Magneto. They all head back to a special section of the CIA to meet Hank, a mutant who works there, and in Charles’ case, to flirt a whole bunch with Moira. And then to stop Erik from leaving.

Erik and Charles go on a road trip to collect mutants. They collect several, and bond, and play a bunch of chess also. The chess is a metaphor. Once they’ve collected a good amount, Charles and Erik go off to Russia to try and find Shaw and find his second in command, Emma Frost. They work out Shaw’s plan from her and head back to the other mutants. However, while they were away, Shaw and everyone else he works for attacked the mutant kids, recruiting one and killing another. Charles nearly calls the whole thing off, and then Erik convinces him to bring them all to train at his family home in Westchester, New York. Everyone learns how to control their powers better and also some important lessons about themselves and then they discover that Shaw has orchestrated the Cuban Missile Crisis. They head off in a jet to prevent a nuclear holocaust.

Everyone fights, except for Charles and Moira, who stay in the jet, Charles to mind Erik from a distance, and Moira to mind everyone but also Charles. Shaw has a helmet that can block out telepaths, and he is in a room that can also block out telepaths, with a nuclear reactor. Once Erik has smashed all the mirror walls by being thrown against them by Shaw, and pulling out pipes, and has removed Shaw’s helmet with a snaky metal tendril, Charles freezes Shaw in place. However, Erik puts the helmet on, to block Charles from stopping him, and sends a metal coin through Shaw’s head, which, as Charles is in his mind, hurts rather a lot. After this, Erik decides to unite the mutants against the humans, who have decided to bomb the island they’re on in an attempt to neutralise what they see as a threat. Erik stops the bombs in midair and sends them back towards the humans in their boats, Charles immediately lunging at him and attempting to stop him from doing so, trying to wrench the helmet off his head. Moira starts shooting at Erik to try and help, and Erik deflects every bullet, including one which is deflected directly into the base of Charles’ spine, rendering him paraplegic. Shaw’s people, Erik, and Raven all leave together, and Charles eventually manages to leave the island with Moira and the remaining mutants. He intends to start a school for mutants in his house.
Character PERSONALITY: Charles is, above anything, a parent. Not, perhaps, literally, but he has a need to protect people. He feels responsible for everyone he knows and is even marginally invested in. This came about partially due to his greater knowledge of everyone around him (and a certain feeling of associated superiority) but quite likely a great deal of it was due to his unmotherly, alcoholic mother. In the brief moment where we see Charles as a child, he is already trying to caretake his mum, and moves on to taking care of Raven as soon as she reveals herself. In trying to parent everyone, however, he is always trying to do what they need, as opposed to what they want. His primary goal is to keep people safe, which is why he decides, in the end, that mutants should hide, as opposed to fighting for rights, which is what Erik wants. They might gain more freedom, perhaps, but they wouldn’t necessarily be safe, and alive, and that’s what Charles wants for everyone.

I mentioned earlier that he feels superior to people, and he can’t help but have a bit of a smug superiority, knowing what everyone is thinking, knowing the workings of the mind. He uses his powers with a certain amount of restraint, but he doesn’t hesitate to speed things up by changing someone’s mind for them, or manipulate someone by buying them their favourite drink. Thinking he always knows what’s best for everyone wears on people sometimes, but he is invested in his ‘parenting’, and once he has made a decision, he tends to keep it.

This is, in part, due to all the minds affecting his. With everyone thinking at him all the time, he has to decide his position on things quite strongly, avoiding changing his mind in case it wasn’t actually his mind which changed, but was, instead, simply him listening too hard to one mental opinion. He doesn’t change his mind on the essential goodness of people, and with his powers, he can’t, both for the previously stated reason, and because it would be too tempting to change things, otherwise. And if he begins to change things, change minds, where does he stop? What evil might he commit in his pursuit of happiness and safety for the world? Safest, in his opinion, is to keep himself and others away and separate.

Charles begins the movie very naïve, believing the utter best in people, believing change is possible, and while he doesn’t lose hope in that someday, humanity and mutants might work together, he becomes less trusting. He sends Moira away, wiping her mind of the location and events in order to be certain that the children under his care are safe. He is wearier and warier and his methods become much more careful. He is less likely to charge in and inform the CIA that he can read minds. The events of the movie made him grow up, more than what he had to begin with.

» EXSILIUM INFORMATION
Chosen WEAPON: Charles’ “weapon”, will eventually be his mutant powers, his telepathy. At the moment he has the ability to influence individual minds, to read the minds of those around him to a reasonable range, perhaps in a circle in which the radius is a mile. His range, I believe, will increase, gradually, as he uses his “weapon” within the context of the game, and so, too, will his self-shielding ability. Because I would like to give him an opportunity for silence, the ability to feel confident that he’s not being influenced by the minds of others.
HOWEVER, first of all, he won’t trust the system, he won’t trust the idea of making his mind a weapon, and his initial weapon will be a teapot full of tea that he was about to pour himself a cup from when he was brought into Exsilium. It will be his way of defeating any intent they had to just affect his mind, and he’ll end up with a teapot that starts out just keeping tea always hot, and then eventually allows him to change the tea variety, and if he uses it enough, perhaps even cater to him by allowing him to make tea that heals to some small extent. Also poisonous tea but like hell he’d ever find that out.
Character INVENTORY: Firstly, he obviously has the teapot. Nextly, he has his motor wheelchair, where he keeps a small bag with his wallet in it. So he has a bit of loose change and his ID. And that is pretty much it.

» SAMPLES
First PERSON: [Video]
[Charles smiles at the camera, looking as friendly and approachable as he possibly can.]

Hello. For those of you I’ve not yet met, I’m Charles Xavier, and it’s a pleasure. For those of you I have, if it wasn’t recently, I’m afraid I don’t remember. And as for anyone who is so inclined, I’d like to know what you know, no, or even only what you think about the United Earth. Or an introduction—that would do fine as well. I’m quite new, you see, and I always welcome meeting new people. Do check in, if you can.
Third PERSON: Test Drive meme!
» ADDITIONAL NOTES
Sorry for flaking last time.
mentalisolate: ({FC} Contact)
Charles is a telepath, and kind of a powerplaying sort of telepath at that, alas, which means I need your help with a few questions.

1. Can he read your character's mind?
a) Do they have something blocking him from reading their mind? Do you have an idea for what that might feel like to a telepath? (Emma Frost's diamond wall, a smooth shield he glances off of, etc. If you don't have a headcanon, I'll invent something.)
b) Do you want to opt out of mindreading? Charles can't switch off the surface stuff, like catching particularly strong thoughts or feelings, but I can easily say he doesn't choose to delve any deeper.

2. Is there anything you want Charles to find out about/anything your character thinks about enough that he WOULD find out about?

3. Is there anything he absolutely shouldn't find out about?

4. Anything you want to add that a telepath should know?

I realise a lot of this will be a case by case basis, but this is a really helpful starting point for me. Thanks!

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Charles Xavier

July 2015

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