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Charles Xavier ([personal profile] mentalisolate) wrote2013-08-02 12:58 pm
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Charles is a telepath, and kind of a powerplaying sort of telepath at that, alas, which means I need your help with a few questions.

1. Can he read your character's mind?
a) Do they have something blocking him from reading their mind? Do you have an idea for what that might feel like to a telepath? (Emma Frost's diamond wall, a smooth shield he glances off of, etc. If you don't have a headcanon, I'll invent something.)
b) Do you want to opt out of mindreading? Charles can't switch off the surface stuff, like catching particularly strong thoughts or feelings, but I can easily say he doesn't choose to delve any deeper.

2. Is there anything you want Charles to find out about/anything your character thinks about enough that he WOULD find out about?

3. Is there anything he absolutely shouldn't find out about?

4. Anything you want to add that a telepath should know?

I realise a lot of this will be a case by case basis, but this is a really helpful starting point for me. Thanks!

[personal profile] maconite 2015-07-13 04:59 am (UTC)(link)
and character numero dos

1. ye

2. ALSO idk if you've played twdg or not!! But he'd probably pick up on the stuff about the walkers, Clementine's importance to Lee, and the details behind Lee's missing arm. I'll give more details on all these lovely things if you aren't familiar with the game.

3. Nope

4. Oh probably that Lee killed a dude once pre-zombie apocalypse and that he was going to prison for it